We went through a lot of topics on the forums and distilled out a few ideas that would be quick to implement. Here's what we've done so far:
1. Removed win/loss ratio from profiles and coalitions. Added 'games won' and 'games abandoned' (%). This should hopefully encourage people to play the game to the end or at least surrender. Note that people will still be leaving games no matter what penalties we come up with. Just focus on maps and scenarios that don't require every player to be present - then leaving won't be such a huge deal.
2. No surrender in solo games, only abandon. Solo games wouldn't add to 'games played' stat nor to the 'games abandoned' percentage in profiles. This would make farming a bit harder and allow map/scenario makers to test their creations without fearing for their stats.
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