|
Dear developpers and community,
recently I am using walls arround my units to move them arround. Altough sometimes I lack time for making walls arround my moving (tank) stack.
I was hoping you could make a function to group your units and send them 'equal' the right way. (in other awesome games like Age of Empires 2 and Command & Conquer (since TS) already has that function).
Keep up the good work, you are awesome by making this application.
लदान...
लदान...
|
ElementZ खाता खाते को नष्ट कर दिया है। |
ElementZ खाता खाते को नष्ट कर दिया है।
Walling your stack is a great idea! But it might create more unwanted bugs or confusion just by adding more add-on to the game.
लदान...
लदान...
|
|
Why would that bug more? Its like just sending multiple stacks exacly the same way. Something I am already doing manual... just automate it?
लदान...
लदान...
|
AlexMeza खाता खाते को नष्ट कर दिया है। |
AlexMeza खाता खाते को नष्ट कर दिया है।
I don't get it . Do you want an auto wall function?.
लदान...
लदान...
|
|
No I want an auto move function
moving stack + wall forward and behind with 1 click. Instead of 4 clicks (3 clicks for wall and 1 click for stack)
लदान...
लदान...
|
|
Completly innecessary and probably hard to do.
Dont be lazy.
लदान...
लदान...
|
AlexMeza खाता खाते को नष्ट कर दिया है। |
AlexMeza खाता खाते को नष्ट कर दिया है।
Yup, raetah is right. If you get some turn timeouts, just practice a little bit .
लदान...
लदान...
|
Cherse लेखो: 329 (Message) से (User): UK
|
Rally points might be cool though... I know its more of an RTS thing but could help in world games and such.
लदान...
लदान...
|
|
I understand that the timer has been made for purposes that players dont go afk and stuff. But sometimes I have lack of time moving all my units (mostly in World Maps). So that is where this suggestion is comeing from.
And sometimes when you play against 2 smaller players in a World Map they noobishly change the turn timer to 1 minute... to annoy.
लदान...
लदान...
|
Cherse लेखो: 329 (Message) से (User): UK
|
I support this now. After playing with games that have nukes, or some unit that if balanced right could just act as a deterrent to large stacks which custom maps can have, it makes sense to be able to drag a box over a bunch of units and move them at once, because in that situation you'll probably have lots of small stacks.
लदान...
लदान...
|