11.08.2013 - 15:12
"18:31 - Don Draper This game should be popular.Its just new people join and get destroyed after rank 4." The beginner games should go up to rank 5.
---- He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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11.08.2013 - 15:13
Agreed
---- ALL is fair in love and war. SO GET USED TO IT! You opinion is not recognized as being valid.
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11.08.2013 - 15:29
This just shifts the problem. In the beginners lobby, no matter what rank they reach, there will be much less complex strategy. Spending longer in the beginners lobby will not improve the skills of the players much - they will not learn from fighting high ranks, as everyone has to do in the ends. People leave at rank 4 because they suddenly are fighting much more experienced players who have better knowledge and understanding of how to play well. If the beginners lobby goes up to rank 5, those who don't play in the main lobby will be totally unprepared, as most rank 4's are today when they are forced into the main lobby, with no expectation that the players they will be fighting will be so much better. They leave as a result of being unprepared, not being a low rank. Assuming their skills will go up at the same speed as if they were playing in the main lobby is false.
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11.08.2013 - 15:57
Actually, just the contrary. Rank 5s will venture out into the main room, and then come back and kick ass in the beginner room. This causes a chain reaction- Lower ranks will now have a secure and limited amount of exposure to the real power that exists in the main room. Thus, it will prepare beginners.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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11.08.2013 - 16:06
Why not just create a better tutorial? Interactive, where it shows videos, animations, depth, etc.
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11.08.2013 - 16:31
Tutorial won't teach you what to do. It will only teach you how to play.
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11.08.2013 - 16:39
Support, this will stop UN Games at some degree. and low-ranks will be able to interact mid-ranks.
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11.08.2013 - 16:50
I wouldn't mind this so much. It's just that beginner 3day premium will now run out before the new player reaches rank 6, so it'll only be new players making custom/scenario maps inside the beginners room. The players trying to gather experience that get to rank 4/5 won't be making them. This just increases the safety net, doesn't solve the problem but it would increase skill in general. Specially for the main room. Support.
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11.08.2013 - 16:55
...That's why you create it to teach every different tactic in the game, like a challenge mode: You would be put into a situation on the map, and you'd have to use a previously taught (or not) tactic to gain victor in X turns or less. That would be much, much, MUCH better than the current tutorial, and the beginner's lobby in general.
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11.08.2013 - 17:06
if you think people even bother to play tutorials you are dreaming.
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11.08.2013 - 17:22
Tutorials won't teach them how to expand, what to do in special situations.
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11.08.2013 - 17:28
Maybe impatient children don't use tuts, but if you're a right-in-the-head adult skipping a tutorial, just to come complaining on the forum a week later, than you're obviously a waste of time and meat. If the majority of newcomers were to skip the tutorial, than it would have to become mandatory when using a new account for the first time to ensure someone understands how the game actually works before strolling off to be assraped by some greasy rank eleventy-thousand, four-hundred and twenty-eight.
You literally just stated what my idea would teach a person. Tutorials on expanding, whilst micromanaging and using all available range for each unit, and every other factor into winning a match.
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11.08.2013 - 17:41
Talking about such tutorials that will help people play better, when the one lacking those qualities is YOU. Most of the 1th expansions and tips are keep away from public in clan forums for obvious reasons. Do you expect clan leaders to declassify stuff like this? no, it will be annoying to get kill by my own strategy:
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11.08.2013 - 17:59
Why are you personally bashing me now? No, they're not. Quite a lot of them are available on Youtube and in forums already. My suggestion is there to have a more direct way of teaching people the best tactics possible for them in an interesting manner.
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12.08.2013 - 13:36
I think they should have a condensed thing for people who just are completely lost. That's the least we can do to keep a stable flow of new players. It's not like you NEED a teacher or something. You just need some experience. So let's work with that instead. Find ways to actually encourage players to be exposed to the entirety of the game and don't try and baby them.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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12.08.2013 - 14:13
http://gamedev.tutsplus.com/articles/game-design-articles/the-often-underestimated-art-of-creating-an-awesome-in-game-tutorial Tutorials are often underestimated. Not everyone is an intelligent modern-newton, or an egotistical brat that can easily learn the curve of just about any game. People young and old are not singular in skill, and therefore need a secure mode of training themselves, before heading to the competition to either kick ass or learn a new, valuable lesson. What if a person is not skilled enough once he/she graduates out of the Beginner's lobby? What if they get raped by every other player? Where do they go to learn more, or just practice with people like them? Don't tell me a clan, because they're not even advertising anymore, nor do they seem committed (for the most part, there are coalitions that focus solely, or heavily on) teaching their clanmates that curves of the game. If, per chance, the text tutorials here on the forums were converted into videos, then placed in the in-game tutorial, than I would predict a steep rise in enjoyment and skill among new players, rather than you people bitching about their lack thereof. This is starting to stray off the point of trolls using Guest accounts to spam (Which can be taken care of by simply putting flood control into the Help chat, or sending a system message to a player in conversation with another on said help chat, to private message them instead), so I'll stop replying to this discussion now.
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12.08.2013 - 15:04
AtWar has a good tutorial. It shows you how to play and game is not complicated like Paradox games so we don't need a new tutorial. Do they teach you how to play CoD good? No. You have to play more and get experience.
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12.08.2013 - 15:14
>Implying Call of Duty campaigns aren't full of QTE's and tips
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12.08.2013 - 15:21
I'm taling about online gameplay. atWar is simple enough. Stop defending your idea please. If you play more you'll get experience and play better.
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13.08.2013 - 05:21
It sound cool but there is a rank limit feature that can be set in games. So if the high ranks players want an exclusive game for "experts" they can just use that
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13.08.2013 - 10:33
I agree that beginners room up to rank 5 would be a good idea. The player could also get a popup when getting to rank 3 saying that he can go have fun in the main room too, that there's where the skills are, etc. A decent tutorial would have to have some sort of confrontation, to prepare the player for the decision making that is needed for high level AW play. To have a decent confrontation you'd need a decent artificial intelligence and Amok already said that that's not going to happen. And if an AI is going to be implemented, it would be much better to play against harder AIs than to just play contest maps (since you can train a whole lot more of situations in a single game).
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