|
1000 AD Units that are equivalent to AtWar standard map units:
- Guard = Militia
- Heavy Infantry = Infantry
- Cavalry = Tanks
- Assassinator = Marines
- Merchant Ship = Submarine
- Mangonel = Bomber
- Wings = Air Transport
- Battleship = Destroyer + Transport (8 Capacity)
- Fortress = Fortifications
- Watch Tower = Radar
New Units:
- King
- Spy
- Boat
- Raft
- Massacrer
Tricks:
- Use spies to defend your city when an enemy king attacks it. (Spy gets +30 defense bonus when attacked by King unit) (you can also use the spy as Sentry Plane)
- Massacrer collateral is 30, which can massively reduce the enemy city population.
Example (just an example):
X city population is 3 million.
Massacrer attacks the city
X city population is now 1.5 million
-
Don't make many kings. (for your own benefit)
- You can utilize Wings unit by transporting units, unload the units, then transport new units, and so on. It has a very wide range.
Your suggestions are welcome.
लदान...
लदान...
|
|
One of the worst maps i have ever played:
1. Transports have ridicolous low range, even with LW
2. Many units haven't a purpose at all (like the King one, the same attack and defense can be achieved using cheapest units)
3. "Wings" have not any sense on a map which is suposed to be on a medieval age.
4. Many strats are unplayable, only reliable ones are imperialist and maybe LB but the map is mainly low oncome.
Borders are decent, but playing the map its terrible tbh. 5/10
लदान...
लदान...
|
|
Kings are to overpowered. otherwise great. 8.5/10
लदान...
लदान...
|
|
लिखा द्वारा howdydo, 04.07.2024 at 19:58
Kings are to overpowered. otherwise great. 8.5/10
As mentioned in Tricks, use Spy to defend against King. Spy defense bonus is +30 when attacked by a King.
लदान...
लदान...
|
|
लिखा द्वारा Yacer, 06.07.2024 at 09:21
लिखा द्वारा howdydo, 04.07.2024 at 19:58
Kings are to overpowered. otherwise great. 8.5/10
As mentioned in Tricks, use Spy to defend against King. Spy defense bonus is +30 when attacked by a King.
still not enough
लदान...
लदान...
|