Garde लेखो: 2842 (Message) से (User): Canada
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How about an option to enable a function in which if a player conquers a country/region for the first 5 turns of owning it it has a 25% chance to seceed? Just a thought, but give your 2 cents please.
Also, just thought that if they do seceed, they can become part of another players empire in the vicinity, or go neutral.
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Why? Seems unnecessary.
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lol. NO!
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Look another supremacy1914 suggestion.
this can go into the supremacy1914 mode pile from gardevoir (though sadly it will likely be implemented like the last one)
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लिखा द्वारा Amok, 31.08.2012 at 03:10 Fruit's theory is correct
लिखा द्वारा tophat, 30.08.2012 at 21:04 Fruit is right
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लिखा द्वारा Fruit, 06.06.2011 at 01:55
(though sadly it will likely be implemented like the last one)
What was the last one?
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lol. NO!
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लिखा द्वारा Vespre, 06.06.2011 at 04:06
लिखा द्वारा Fruit, 06.06.2011 at 01:55
(though sadly it will likely be implemented like the last one)
What was the last one?
12-24 hour turns.
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लिखा द्वारा Amok, 31.08.2012 at 03:10 Fruit's theory is correct
लिखा द्वारा tophat, 30.08.2012 at 21:04 Fruit is right
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This is the cancer killing the game
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Too much. If I wanted to play a Paradox game, I'd play a Paradox game. This would get in the way of the fast action of AW and many tactics already developed would be rendered useless.
I don't think making the game more complex this way is feasible either, as it would require a complete rebalancing of game mechanics to ensure rebels don't bring down your country. It's not in the spirit of Afterwind for something like this to be a feature. Leave it to Paradox.
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YOBA:
Youth-Oriented, Bydło-Approved
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Pinheiro लेखो: 1603 (Message) से (User): Brazil
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लिखा द्वारा YOBA, 06.06.2011 at 09:52 This would get in the way of the fast action of AW and many tactics already developed would be rendered useless.
I don't think making the game more complex this way is feasible either, as it would require a complete rebalancing of game mechanics to ensure rebels don't bring down your country. It's not in the spirit of Afterwind for something like this to be a feature.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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Garde लेखो: 2842 (Message) से (User): Canada
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Do any great games stay the same? Not a one. Every game must be updated with ideas- thats why there is a ideas thread. I respect your oppinions, but in all honesty making afterwind more realistic could be a great idea- and once again- it says "option" the game wouldn't change a bit for you- all you need to do is not click the box that would say "Enable Secession?". Oh and Fruit, I didn't get the idea from Supremacy1914 nor any Paradox game- I got the idea in class on Friday when we were learning about the American civil war, so kudos for your horrible detective skills.
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